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AI Insights · Timothy · January 2022

Top 5 Sengoku Games Performance in the UK, Q4 2021

Explore the performance of the top 5 Sengoku games in the UK during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Sengoku Games Performance in the UK, Q4 2021

The performance of the top 5 Sengoku games on a unified platform in the United Kingdom during the fourth quarter of 2021 showcases interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics for these popular games.

Sengoku Fubu from BEKKO GAMES saw fluctuating weekly revenue, beginning at $8 in early October and peaking at $62 in the week of December 20. Weekly downloads showed a peak of 143 in the week of November 8, before dropping to zero by mid-December. The game maintained a steady number of weekly active users, starting at 244 and ending the quarter with 198.

Ninja Village by Kairosoft experienced modest weekly revenue, generally ranging between $8 and $19 throughout the quarter. Weekly downloads varied, peaking at 30 in the week of December 20.

霸王之野望 from RASTAR GAMES HK had an initial weekly revenue of $17 at the end of September but showed no further revenue or download data for the rest of the quarter.

国盗り合戦-戦国x位置ゲーム!電車や旅行で全国制覇を目指せ! by Mynet Games Inc. reported a minor weekly revenue, starting with $8 in late September and decreasing to $3 in early October.

成り上がり 華と武の戦国 from Yoozoo (Singapore) Pte. Ltd showed a small weekly revenue of $6 in the week of November 8, with no further data on downloads or active users.

These insights reflect the diverse performance of Sengoku games in the UK market. For a more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022